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Call Of Duty November 2023 Review, Ratings, Key Points, Analysis And Impression

12 months ago By AI Smith

Over a considerable span of time, Call of Duty (CoD) campaigns have given the closest form of Michael Bay-style cinematic action in video games that one has witnessed. The first-person military shooter video game franchise, which happens to be one of the most popular series in the world, tilted heavily in favour of its money-making multiplayer modes.

The game gradually introduced battle passes, downloadable content, and microtransactions but some of this video game’s single player campaigns are still a benchmark for bombastic sequences in the gaming universe.

Notable missions from CoD titles are part of the video gaming folklore. Be it the raw shock of a nuclear detonation, the tense deliberations of a ghillied-up sniper, and the disturbing implications of a false flag terror attack; Call of Duty campaigns have kept their commitment to showcasing knockout moments complimented with imaginative mission design.

The American military’s “Oorah” machismo and the immersive nature of cinematics which punch in action have got many nods from gamers. Keeping the franchise’s single-player history in mind which comprises highs and dismal lows. But, Call of Duty: Modern Warfare III’s campaign hit a new low point.

Termed as a softer reboot to the 2011 Modern Warfare 3, and a direct sequel to 2022’s Modern Warfare II, Activision’s Call of Duty: Modern Warfare III feels like an album of hits coupled with iconic missions but unfortunately lacks a punch of originality and any element that screams inventive through its campaign which is kept short.

You game through various sequences which don’t look fresh, taking control of guns to rain hell on your targets using thermal sensors, infiltrating a heavily guarded gulag at night time, and hunting down rogue snipers in the middle snowy landscape.

But do any of the above mentioned elements deliver a top of the line experience? Not so much. The trademark flair and grandeur attached to a CoD campaign are missing terribly. Nothing stands out as a highlight, MW III in a way falls flat.

The crafty integration of multiplayer ethos into a single-player campaign is what one sees. In the name of offering variety in gameplay variety and freedom, Modern Warfare III adds missions pulled out of Call of Duty: Warzone. This one is a Battle Royale phenomenon which has now become synonymous with CoD’s identity.

Do we call these sequences missions? Not so much it would truly be a stretch. These missions look like they do what is known and ‘do what works for you’ objective spinned into a weapons-free combat section. But this eats into boosting any narrative layers or showcasing any cinematic appeal, which translate into a cut-and-dried approach to the storyline’s advancement.

The game rotates its characters who engage in missions, but these Warzone-style sections still feel starkly bland. Gamers do blow up helicopters full of their enemies at a nuclear power plant, dismantle scattered bombs located around a dam, and get hands on the black box at a plane’s crash site.

The objectives and the environment evolve, but the method to battle it out remains stagnant which clearly robs the gamers of any appeal in the gaming experience. Modern Warfare III downgrades its campaign by itself. By taking the narrative tension out and replacing it with material that is closer to home and comfortable does not tick any good boxes for the gaming brand.

The Modern Warfare III campaign which on an average takes seven hours to conclude, kicks off with the sight of a prison break. The gameplay has you play villains when gamers infiltrate a Russian gulag in the dead of the night wearing night vision goggles and get Vladimir Makarov, out of the prison who is the main antagonist of Modern Warfare III. Thrilling?

‘Operation 627’ has grand scale cinematic missions as a part of the game. These take you through an intense, sly sequence of breaking into a prison via sea, then climbing up its steep walls, and then jumping down the central section as you tactfully handle prison guards.

Makarov’s killer introduction and the prior knowledge of what the villain is capable of leads to a very serious set up of what comes next. But guess what, MW III soon runs out of gas and ammunition after the first firefight, unnecessarily throwing into consecutive Open Combat Missions.

These do what you feel sequences live on just to encourage gamer choice and so called freedom, but they are and look also lazy rework from the franchise’s online Battle Royale cousin.

Open Combat Missions offer weapon chests, perks like UAV and Airstrike, loadout drops which are pulled out of Warzone. Every mission is set up in an open map area with three to four scattered with general objectives that can be handled as a player wishes.

These sandbox-style battle grounds are workable minus all the fun that one can fetch. A clear lack of narrative tension, no identity assigned to the level design and well crafted action set pieces meant to break the mundane routine are missing; this leaves a bland taste in your mouth. Who likes that? Nobody we can say confidently.

The half-hearted approach is very evident in tailored/upgraded campaign missions. But these hacky missions stick out like a sore thumb when one thinks of open combat sequences. Open Combat Missions make up for half of the total MW III campaign, which means gamers are staring at a disappointment.

The answer to the question of Call Of Duty November 2023 review, ratings, impression and more is that the campaign brings nothing out of the world. The experience could leave you feeling underwhelmed so avoid keeping high expectations. On a scale of 10, we can give the November 2023 campaign a 6.5 on 10.

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